Info: 'Loop segments are the most important as well as the most common pieces. They can be placed on every free square in the game area and should be connected to form loops.'
5:
Bounds: x1=44, y1=130, x2=343, y2=195
Type: -120
Info: 'Expanders behave like ordinary segments except that they expand in both directions when dropped. Use them to quickly fill large gaps in your loops.'
6:
Bounds: x1=45, y1=199, x2=343, y2=281
Type: -120
Info: 'Bombs are a pain that come in two sizes. They can be detonated anywhere except on craters left by other bombs, preferably where they do the least harm. Bombs do not appear in a "very easy" game.'
7:
Bounds: x1=10, y1=43, x2=85, y2=59
Type: -120
Info: 'Pieces:'
8:
Bounds: x1=13, y1=64, x2=35, y2=224
Type: 64
Info: ' è'
DITL_156_eyes!.txt
Items: (3 entries)
0:
Bounds: x1=10, y1=92, x2=98, y2=112
Type: 4
Info: 'Quit'
1:
Bounds: x1=244, y1=92, x2=336, y2=112
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=6, x2=340, y2=85
Type: -120
Info: 'For some reason (perhaps you have allocated less memory to me than I need) I could not install my music and sound effects. You can still play me, but with all sounds disabled.'
DITL_155_prying.txt
Items: (2 entries)
0:
Bounds: x1=114, y1=65, x2=205, y2=85
Type: 4
Info: 'Oh, bugger!'
1:
Bounds: x1=69, y1=7, x2=311, y2=56
Type: -120
Info: 'I'm sorry, but you need Color QuickDraw (but not necessarily a color screen) to run me...'
DITL_154_your.txt
Items: (3 entries)
0:
Bounds: x1=10, y1=77, x2=98, y2=97
Type: 4
Info: 'Quit'
1:
Bounds: x1=244, y1=77, x2=336, y2=97
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=6, x2=341, y2=72
Type: -120
Info: 'Your version of Sound Manager is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled.'
DITL_153_under.txt
Items: (3 entries)
0:
Bounds: x1=10, y1=81, x2=98, y2=101
Type: 4
Info: 'Quit'
1:
Bounds: x1=244, y1=81, x2=336, y2=101
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=6, x2=341, y2=72
Type: -120
Info: 'The processor in your computer is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled.'
DITL_152_naked.txt
Items: (3 entries)
0:
Bounds: x1=10, y1=92, x2=98, y2=112
Type: 4
Info: 'Quit'
1:
Bounds: x1=244, y1=92, x2=336, y2=112
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=6, x2=340, y2=85
Type: -120
Info: 'For some reason I failed to write to my data file. You can still play me but there is a possibility that some changes (top scores, preferences, statistics, etc) won't be stored for future games.'
DITL_151_uncomfortably.txt
Items: (6 entries)
0:
Bounds: x1=269, y1=254, x2=340, y2=274
Type: 4
Info: 'Next'
1:
Bounds: x1=146, y1=254, x2=204, y2=274
Type: 4
Info: 'Done'
2:
Bounds: x1=10, y1=254, x2=81, y2=274
Type: 4
Info: 'Previous'
3:
Bounds: x1=0, y1=5, x2=350, y2=41
Type: -64
Info: ' á'
4:
Bounds: x1=10, y1=43, x2=108, y2=59
Type: -120
Info: 'Game screen:'
5:
Bounds: x1=32, y1=63, x2=317, y2=247
Type: 64
Info: ' é'
DITL_150_feel.txt
Items: (12 entries)
0:
Bounds: x1=269, y1=335, x2=340, y2=355
Type: 4
Info: 'Next'
1:
Bounds: x1=146, y1=335, x2=204, y2=355
Type: 4
Info: 'Done'
2:
Bounds: x1=0, y1=5, x2=350, y2=41
Type: -64
Info: ' á'
3:
Bounds: x1=44, y1=62, x2=210, y2=110
Type: -120
Info: 'Loops are fun! They go 'round'n'round! Make loops!'
4:
Bounds: x1=10, y1=43, x2=108, y2=59
Type: -120
Info: 'The game:'
5:
Bounds: x1=44, y1=114, x2=340, y2=195
Type: -120
Info: 'A loop is defined as a form with no end and no beginning. Rotate and connect the appearing pieces into loops and they will disappear, leaving space for new loops to be created.'
6:
Bounds: x1=44, y1=198, x2=340, y2=264
Type: -120
Info: 'Pieces do not last forever. A timer at the bottom of the screen will show how much time you have to place the current piece. If the time runs out (or you press 'esc') you'
7:
Bounds: x1=44, y1=262, x2=340, y2=328
Type: -120
Info: 'will have to trade an ankh for a new piece. The game is over when you have lost all your ankhs or when there is no longer any room for new pieces on the game area.'
8:
Bounds: x1=213, y1=43, x2=326, y2=111
Type: 64
Info: ' ê'
9:
Bounds: x1=8, y1=202, x2=33, y2=320
Type: 64
Info: ' ë'
10:
Bounds: x1=5, y1=64, x2=35, y2=107
Type: 64
Info: ' ï'
11:
Bounds: x1=12, y1=117, x2=30, y2=191
Type: 64
Info: ' ô'
DITL_149_I.txt
Items: (3 entries)
0:
Bounds: x1=244, y1=92, x2=336, y2=112
Type: 4
Info: 'Play anyway'
1:
Bounds: x1=10, y1=92, x2=98, y2=112
Type: 4
Info: 'Quit'
2:
Bounds: x1=73, y1=6, x2=340, y2=85
Type: -120
Info: 'I seem to be out of memory. You may attempt to continue but that will most likely result in a crash. Try increasing my memory allocation in the "get info" box before you run me again.'
DITL_148_now.txt
Items: (3 entries)
0:
Bounds: x1=10, y1=92, x2=98, y2=112
Type: 4
Info: 'Quit'
1:
Bounds: x1=244, y1=92, x2=336, y2=112
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=6, x2=340, y2=85
Type: -120
Info: 'For some reason I failed to create or access my data file. You can still play me but I will not be able to save any changes made to the preferences, top score list, registration or statistics.'
DITL_147_and.txt
Items: (3 entries)
0:
Bounds: x1=13, y1=93, x2=101, y2=113
Type: 4
Info: 'Quit'
1:
Bounds: x1=257, y1=93, x2=349, y2=113
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=5, x2=353, y2=86
Type: -120
Info: 'You are using virtual memory. This might (or might not) slow me down severely, as well as affect my sound output in horrible ways. Please consider turning virtual memory off before playing me.'
DITL_146_know,.txt
Items: (14 entries)
0:
Bounds: x1=146, y1=331, x2=204, y2=351
Type: 4
Info: 'Done'
1:
Bounds: x1=10, y1=331, x2=81, y2=351
Type: 4
Info: 'Previous'
2:
Bounds: x1=0, y1=5, x2=350, y2=41
Type: -64
Info: ' á'
3:
Bounds: x1=21, y1=62, x2=340, y2=96
Type: -120
Info: 'To register 'Round'n'Round, send 5 USD or the equivalent in your own currency (no coins) to:'
4:
Bounds: x1=10, y1=43, x2=108, y2=59
Type: -120
Info: 'Registration:'
5:
Bounds: x1=43, y1=190, x2=340, y2=270
Type: -120
Info: 'Your name and address (including country)The name you want the game registered toYour e-mail address if you have oneFrom where you got the gameAnything else you want the author to know'
6:
Bounds: x1=21, y1=169, x2=340, y2=185
Type: -120
Info: 'Include the following information:'
7:
Bounds: x1=21, y1=275, x2=340, y2=324
Type: -120
Info: 'Your code will be sent immediately after your registration arrives. Thank you for supporting the shareware concept.'
8:
Bounds: x1=31, y1=190, x2=40, y2=204
Type: -64
Info: '∞'
9:
Bounds: x1=31, y1=206, x2=40, y2=220
Type: -64
Info: '∞'
10:
Bounds: x1=31, y1=222, x2=40, y2=236
Type: -64
Info: '∞'
11:
Bounds: x1=31, y1=238, x2=40, y2=252
Type: -64
Info: '∞'
12:
Bounds: x1=31, y1=254, x2=40, y2=268
Type: -64
Info: '∞'
13:
Bounds: x1=46, y1=103, x2=186, y2=160
Type: 64
Info: ' î'
DITL_145_you.txt
Items: (12 entries)
0:
Bounds: x1=269, y1=287, x2=340, y2=307
Type: 4
Info: 'Next'
1:
Bounds: x1=146, y1=287, x2=204, y2=307
Type: 4
Info: 'Done'
2:
Bounds: x1=10, y1=287, x2=81, y2=307
Type: 4
Info: 'Previous'
3:
Bounds: x1=0, y1=5, x2=350, y2=41
Type: -64
Info: ' á'
4:
Bounds: x1=44, y1=62, x2=340, y2=128
Type: -120
Info: 'The most important factor in scoring is loopsize. The points rewarded for a loop increases exponentially with each piece in it. Big loops equals great scores.'
5:
Bounds: x1=10, y1=43, x2=108, y2=59
Type: -120
Info: 'Scoring:'
6:
Bounds: x1=44, y1=131, x2=340, y2=212
Type: -120
Info: 'Additional bonuses are given for clearing the game area, for completing two loops with one crossing or for sacrificing a star. These actions will become increasingly rewarding as you advance in level.'
7:
Bounds: x1=44, y1=215, x2=340, y2=281
Type: -120
Info: 'All scores are scaled to match the selected difficulty level. A "very hard" game will give scores that are approximately 16 times as high as those in a game that is "very easy".'
8:
Bounds: x1=2, y1=134, x2=39, y2=169
Type: 64
Info: ' í'
9:
Bounds: x1=4, y1=179, x2=38, y2=208
Type: 64
Info: ' ì'
10:
Bounds: x1=2, y1=64, x2=36, y2=125
Type: 64
Info: ' ò'
11:
Bounds: x1=4, y1=223, x2=39, y2=266
Type: 64
Info: ' õ'
DITL_144_game,.txt
Items: (10 entries)
0:
Bounds: x1=269, y1=287, x2=340, y2=307
Type: 4
Info: 'Next'
1:
Bounds: x1=146, y1=287, x2=204, y2=307
Type: 4
Info: 'Done'
2:
Bounds: x1=10, y1=287, x2=81, y2=307
Type: 4
Info: 'Previous'
3:
Bounds: x1=0, y1=5, x2=350, y2=41
Type: -64
Info: ' á'
4:
Bounds: x1=44, y1=62, x2=340, y2=126
Type: -120
Info: 'If bombs are a pain then stars are a true blessing. If you drop one on a crater it will instantly fill the hole. Drop it on a loop segment and the segment will be gone.'
5:
Bounds: x1=10, y1=43, x2=108, y2=59
Type: -120
Info: 'More pieces:'
6:
Bounds: x1=44, y1=126, x2=340, y2=175
Type: -120
Info: 'Sacrifice it by dropping it on a free, empty square and you will be rewarded with bonus points or, if you are lucky, an extra ankh.'
7:
Bounds: x1=44, y1=178, x2=340, y2=228
Type: -120
Info: 'A zapper must be placed on a loop segment and will remove the part of the segment that rests on the targeted square.'
8:
Bounds: x1=44, y1=231, x2=340, y2=279
Type: -120
Info: 'A rotator will rotate the targeted part of a segment (not a crossing) 90 degrees in the direction selected by rotating the rotator.'
9:
Bounds: x1=10, y1=64, x2=33, y2=249
Type: 64
Info: ' Å'
DITL_143_shy.txt
Items: (3 entries)
0:
Bounds: x1=28, y1=50, x2=86, y2=70
Type: 4
Info: 'NO!'
1:
Bounds: x1=154, y1=50, x2=212, y2=70
Type: 4
Info: 'Yes'
2:
Bounds: x1=10, y1=8, x2=231, y2=44
Type: -120
Info: 'Are you sure you REALLY want to clear the top scores table?'
DITL_142_very.txt
Items: (9 entries)
0:
Bounds: x1=192, y1=174, x2=250, y2=194
Type: 4
Info: 'OK'
1:
Bounds: x1=10, y1=174, x2=68, y2=194
Type: 4
Info: 'Cancel'
2:
Bounds: x1=100, y1=174, x2=158, y2=194
Type: 4
Info: 'Help'
3:
Bounds: x1=65, y1=119, x2=247, y2=135
Type: 16
Info: 'Edit Text'
4:
Bounds: x1=145, y1=145, x2=247, y2=161
Type: 16
Info: 'Edit Text'
5:
Bounds: x1=10, y1=118, x2=58, y2=134
Type: -120
Info: 'Name:'
6:
Bounds: x1=10, y1=145, x2=140, y2=161
Type: -120
Info: 'Registration code:'
7:
Bounds: x1=10, y1=46, x2=250, y2=108
Type: -120
Info: 'Please enter your name and your registration code. Click on "help" if you do not have a code and want to know how to obtain one.'
8:
Bounds: x1=0, y1=6, x2=260, y2=43
Type: -64
Info: ' â'
DITL_141_a.txt
Items: (7 entries)
0:
Bounds: x1=148, y1=292, x2=372, y2=312
Type: 4
Info: 'Push my button, dearest!'
1:
Bounds: x1=144, y1=46, x2=375, y2=110
Type: -120
Info: 'Here lies a toppled God—His fall was not a small oneWe did but build his pedestal,A narrow and a tall one.'
2:
Bounds: x1=144, y1=110, x2=375, y2=174
Type: -120
Info: ' — Tleilaxu Epigram (Dune Messiah, Frank Herbert)'
3:
Bounds: x1=144, y1=174, x2=375, y2=238
Type: -120
Info: ''
4:
Bounds: x1=144, y1=238, x2=375, y2=286
Type: -120
Info: ''
5:
Bounds: x1=0, y1=0, x2=143, y2=314
Type: 64
Info: ' å'
6:
Bounds: x1=143, y1=10, x2=380, y2=45
Type: 64
Info: ' ç'
DITL_140_am.txt
Items: (20 entries)
0:
Bounds: x1=250, y1=133, x2=308, y2=153
Type: 4
Info: 'Play'
1:
Bounds: x1=33, y1=133, x2=91, y2=153
Type: 4
Info: 'Cancel'
2:
Bounds: x1=9, y1=71, x2=66, y2=88
Type: 6
Info: 'Michi'
3:
Bounds: x1=9, y1=88, x2=66, y2=105
Type: 6
Info: 'Maci'
4:
Bounds: x1=9, y1=105, x2=66, y2=122
Type: 6
Info: 'Tesa'
5:
Bounds: x1=76, y1=72, x2=211, y2=87
Type: -120
Info: 'jjjyxit'
6:
Bounds: x1=76, y1=89, x2=211, y2=104
Type: -120
Info: 'jjjyxit'
7:
Bounds: x1=76, y1=106, x2=211, y2=121
Type: -120
Info: 'jjjyxit'
8:
Bounds: x1=212, y1=72, x2=280, y2=87
Type: -120
Info: '140900'
9:
Bounds: x1=212, y1=89, x2=280, y2=104
Type: -120
Info: '140900'
10:
Bounds: x1=212, y1=106, x2=280, y2=121
Type: -120
Info: '140900'
11:
Bounds: x1=284, y1=72, x2=325, y2=87
Type: -120
Info: '100%'
12:
Bounds: x1=284, y1=89, x2=325, y2=104
Type: -120
Info: '100%'
13:
Bounds: x1=284, y1=106, x2=325, y2=121
Type: -120
Info: '100%'
14:
Bounds: x1=26, y1=55, x2=66, y2=71
Type: -120
Info: 'Game'
15:
Bounds: x1=76, y1=55, x2=168, y2=71
Type: -120
Info: 'Best player'
16:
Bounds: x1=212, y1=55, x2=269, y2=71
Type: -120
Info: 'Score'
17:
Bounds: x1=283, y1=41, x2=331, y2=55
Type: -120
Info: 'Compl.'
18:
Bounds: x1=283, y1=55, x2=331, y2=69
Type: -120
Info: 'rate'
19:
Bounds: x1=0, y1=6, x2=340, y2=42
Type: 64
Info: ' Ä'
DITL_139_I.txt
Items: (9 entries)
0:
Bounds: x1=172, y1=96, x2=230, y2=116
Type: 4
Info: 'OK'
1:
Bounds: x1=70, y1=13, x2=228, y2=29
Type: 16
Info: 'Edit Text'
2:
Bounds: x1=10, y1=96, x2=68, y2=116
Type: 4
Info: 'Code'
3:
Bounds: x1=147, y1=38, x2=228, y2=54
Type: 16
Info: ''
4:
Bounds: x1=91, y1=96, x2=149, y2=116
Type: 4
Info: 'Test'
5:
Bounds: x1=10, y1=13, x2=62, y2=29
Type: -120
Info: 'Name:'
6:
Bounds: x1=10, y1=38, x2=141, y2=54
Type: -120
Info: 'Registration code:'
7:
Bounds: x1=10, y1=63, x2=85, y2=79
Type: -120
Info: 'Message:'
8:
Bounds: x1=91, y1=63, x2=127, y2=79
Type: 16
Info: '1'
DITL_138.txt
Items: (113 entries)
0:
Bounds: x1=354, y1=338, x2=412, y2=358
Type: 4
Info: 'OK'
1:
Bounds: x1=7, y1=49, x2=162, y2=65
Type: -120
Info: 'Games started: '
2:
Bounds: x1=7, y1=64, x2=162, y2=80
Type: -120
Info: 'Aborted games:'
3:
Bounds: x1=7, y1=79, x2=162, y2=95
Type: -120
Info: 'Average game length:'
4:
Bounds: x1=7, y1=94, x2=162, y2=110
Type: -120
Info: 'Total playing time:'
5:
Bounds: x1=7, y1=113, x2=162, y2=129
Type: -120
Info: 'Segments dropped:'
6:
Bounds: x1=7, y1=143, x2=162, y2=159
Type: -120
Info: 'Twin loops:'
7:
Bounds: x1=7, y1=128, x2=162, y2=144
Type: -120
Info: 'Pieces dropped:'
8:
Bounds: x1=269, y1=49, x2=400, y2=65
Type: -120
Info: 'Average level:'
9:
Bounds: x1=269, y1=64, x2=400, y2=80
Type: -120
Info: 'Total score:'
10:
Bounds: x1=269, y1=79, x2=400, y2=95
Type: -120
Info: 'Average score:'
11:
Bounds: x1=269, y1=94, x2=400, y2=110
Type: -120
Info: 'Runtime:'
12:
Bounds: x1=269, y1=113, x2=400, y2=129
Type: -120
Info: 'Loops:'
13:
Bounds: x1=269, y1=128, x2=400, y2=144
Type: -120
Info: 'Average loop size:'
14:
Bounds: x1=269, y1=143, x2=400, y2=159
Type: -120
Info: 'Loops per game:'
15:
Bounds: x1=7, y1=162, x2=162, y2=178
Type: -120
Info: 'Special pieces:'
16:
Bounds: x1=14, y1=177, x2=162, y2=193
Type: -120
Info: 'Stars:'
17:
Bounds: x1=22, y1=192, x2=162, y2=208
Type: -120
Info: 'Extra lives:'
18:
Bounds: x1=22, y1=207, x2=162, y2=223
Type: -120
Info: 'Removed segments:'
19:
Bounds: x1=30, y1=222, x2=162, y2=238
Type: -120
Info: 'Average length:'
20:
Bounds: x1=30, y1=237, x2=162, y2=253
Type: -120
Info: 'Removed pieces:'
21:
Bounds: x1=22, y1=252, x2=162, y2=268
Type: -120
Info: 'Bonus score:'
22:
Bounds: x1=30, y1=267, x2=162, y2=283
Type: -120
Info: 'Total bonus:'
23:
Bounds: x1=22, y1=282, x2=162, y2=298
Type: -120
Info: 'Filled holes:'
24:
Bounds: x1=29, y1=297, x2=162, y2=313
Type: -120
Info: 'Big holes:'
25:
Bounds: x1=29, y1=312, x2=162, y2=327
Type: -120
Info: 'Small holes:'
26:
Bounds: x1=269, y1=177, x2=400, y2=193
Type: -120
Info: 'Expanders:'
27:
Bounds: x1=277, y1=192, x2=400, y2=208
Type: -120
Info: 'Average length:'
28:
Bounds: x1=277, y1=207, x2=400, y2=223
Type: -120
Info: 'Pieces:'
29:
Bounds: x1=269, y1=222, x2=400, y2=238
Type: -120
Info: 'Rotators:'
30:
Bounds: x1=269, y1=237, x2=400, y2=253
Type: -120
Info: 'Zappers:'
31:
Bounds: x1=269, y1=252, x2=400, y2=268
Type: -120
Info: 'Crossings:'
32:
Bounds: x1=269, y1=267, x2=400, y2=283
Type: -120
Info: 'Bombs:'
33:
Bounds: x1=277, y1=282, x2=400, y2=298
Type: -120
Info: 'Big bombs:'
34:
Bounds: x1=277, y1=297, x2=400, y2=313
Type: -120
Info: 'Small bombs:'
35:
Bounds: x1=277, y1=312, x2=400, y2=328
Type: -120
Info: 'Bombed pieces:'
36:
Bounds: x1=7, y1=331, x2=162, y2=347
Type: -120
Info: 'Cleared game areas:'
37:
Bounds: x1=7, y1=346, x2=162, y2=362
Type: -120
Info: 'Cleared area bonus:'
38:
Bounds: x1=164, y1=49, x2=212, y2=65
Type: -120
Info: '123456789'
39:
Bounds: x1=164, y1=64, x2=212, y2=80
Type: -120
Info: 'Static Text'
40:
Bounds: x1=164, y1=79, x2=212, y2=95
Type: -120
Info: 'Static Text'
41:
Bounds: x1=164, y1=94, x2=212, y2=110
Type: -120
Info: 'Static Text'
42:
Bounds: x1=164, y1=113, x2=212, y2=129
Type: -120
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Info: 'Static Text'
102:
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103:
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112:
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DITL_136_wannabe?.txt
Items: (3 entries)
0:
Bounds: x1=189, y1=62, x2=277, y2=82
Type: 4
Info: 'Quit'
1:
Bounds: x1=10, y1=63, x2=106, y2=83
Type: 4
Info: 'Play anyway'
2:
Bounds: x1=73, y1=7, x2=282, y2=54
Type: -120
Info: 'I need a screen that is at least 640 x 480 pixels and I cannot find one.'
DITL_135_hacker.txt
Items: (4 entries)
0:
Bounds: x1=9, y1=69, x2=166, y2=89
Type: 4
Info: 'Change to 256 colours'
1:
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Type: 4
Info: 'Try as it is'
2:
Bounds: x1=299, y1=69, x2=357, y2=89
Type: 4
Info: 'Quit'
3:
Bounds: x1=73, y1=7, x2=357, y2=60
Type: -120
Info: 'I want to be run in 256 colours. Otherwise I may, depending on your system, become both slow and ugly. '
DITL_134_ResEdit.txt
Items: (3 entries)
0:
Bounds: x1=13, y1=77, x2=101, y2=97
Type: 4
Info: 'Quit'
1:
Bounds: x1=271, y1=77, x2=359, y2=97
Type: 4
Info: 'Try anyway'
2:
Bounds: x1=73, y1=5, x2=363, y2=71
Type: -120
Info: 'I can't find a suitable screen that supports 256 colours. You can run me anyway but, depending on your system, I might become both slow and ugly.'
DITL_133_Another.txt
Items: (2 entries)
0:
Bounds: x1=114, y1=55, x2=205, y2=75
Type: 4
Info: 'Oh, bugger!'
1:
Bounds: x1=69, y1=11, x2=313, y2=48
Type: -120
Info: 'I'm sorry, but you need System 7 or a later system version to run me...'
DITL_132.txt
Items: (15 entries)
0:
Bounds: x1=208, y1=260, x2=266, y2=280
Type: 4
Info: 'OK'
1:
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Type: 4
Info: 'Cancel'
2:
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Type: 6
Info: 'always'
3:
Bounds: x1=9, y1=81, x2=298, y2=99
Type: 6
Info: 'when the mouse is not in the menu area'
4:
Bounds: x1=9, y1=99, x2=298, y2=117
Type: 6
Info: 'never'
5:
Bounds: x1=9, y1=204, x2=139, y2=222
Type: 5
Info: 'Sound effects'
6:
Bounds: x1=9, y1=231, x2=129, y2=251
Type: 4
Info: 'Clear top scores'
7:
Bounds: x1=177, y1=231, x2=297, y2=251
Type: 4
Info: 'Configure keys'
8:
Bounds: x1=9, y1=47, x2=298, y2=63
Type: -120
Info: 'On a 640 x 480 screen, hide the menu bar:'
9:
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Type: -120
Info: 'On a bigger screen:'
10:
Bounds: x1=9, y1=140, x2=297, y2=158
Type: 6
Info: 'hide the Finder'
11:
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Type: 6
Info: 'remember the position of the window'
12:
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Type: 6
Info: 'center the window'
13:
Bounds: x1=0, y1=6, x2=306, y2=43
Type: -64
Info: ' à'
14:
Bounds: x1=176, y1=204, x2=297, y2=222
Type: 5
Info: 'Title music'
DITL_131_you?.txt
Items: (3 entries)
0:
Bounds: x1=122, y1=57, x2=180, y2=77
Type: 4
Info: 'Yes'
1:
Bounds: x1=28, y1=57, x2=86, y2=77
Type: 4
Info: 'No'
2:
Bounds: x1=20, y1=11, x2=195, y2=45
Type: -120
Info: 'Are you sure you want to abort the current game?'